Development Build 2021 Apr 14: version 2020.1.213 - new: Edge constrains can be removed using all primitive selection mode (not only edge and island mode) - fix: geometry based symmetry doesn't detect symmetry in certain cases - fix: [RZT-5] Error message when removing edge constrains in some primitive mode - fix: error msg "PackOptions.MultiTile" when selecting islands in some cases Development Build 2021 Apr 13: version 2020.1.210 - new: FBX loader dialog now detect and display UV set naming inconsistencies - fix: FBX export creates additional UV channels with empty names in some cases - fix: locked tile and group text is black on black - fix: crash when closing some dialogs while app is computing something - fix: exception when using branch and skeleton Development Build 2021 Mar 29: version 2020.1.205 - fix: saved FBX files doesn't reload (introduced in build 203) Development Build 2021 Mar 29: version 2020.1.204 - fix: many bugs related to island groups, tiles and packing, introduced in build 203 Development Build 2021 Mar 26: version 2020.1.203 - fix: island orientation are optimised even with Shift-P - fix: the invisible root group is selected when marquee selection Development Build 2021 Mar 26: version 2020.1.202 - new: HUD is retablished - new: previous command.log is backup as command.log.old - new: Model group selector now has selection counters - new: Translation, Cut and Weld are twice faster - new: Data Explorer can watch and log data - new: Lua script API now has ZomEval - fix: removed FBX property dialog in LoadUV and SaveAs because of third party crash - fix: Assert message when importing / exporting FBX with options on Linux Development Build 2021 Mar 10: version 2020.1.172 - fix: Application doesn't respond after starting it - fix: crash at startupt Development Build 2021 Mar 02: version 2020.1.171 - new: Data Explorer now have a popup menu with lua related script tools - new: Data explorer dialog has now a persistent tree view - new: Explorer dialog tree no longer close its tree on data update - new: startup log is more detailed - new: SDK can compile using MSVC 2017 toolset - fix: makefilelibtiff.inc.php is ignored - fix: In edit mode transform, navigation doesn't work if the mouse pointer is over the selected region bounding box - fix: development changelog wrong versions - fix: libiomp5 is not embedded into archive - fix: cardinal not found (using 2017 toolset because MKL use 2017 too) - fix: Anti aliasing feature is gone Release 2021 Jan 23: version 2020.1.139 - fix: OpenGL selects sometimes the onboard GPU instead of the high performance card Release 2021 Jan 23: version 2020.1.138 - fix: Color map ruler text doesn't update in texel density display Neutral or Manual modes Release 2021 Jan 23: version 2020.1.137 - new: Preference dialog now has a single column and a scrollbar Development Build 2021 Jan 23: version 2020.1.136 - new: FBX import export dialog - fix: FBX issue when exporting files with multiple UVs with different names in channel index mode Release 2021 Jan 22: version 2020.1.135 - fix: Exporter's file path displays are sometimes truncated Development Build 2021 Jan 21: version 2020.1.134 - fix: Locked islands are not transformed by manual features and transform misbehave in presence of locked islands Development Build 2021 Jan 21: version 2020.1.133 - new: Better Magic Wand Gizmo - fix: Topocopy fail in Symmetric or in Both mode Development Build 2021 Jan 19: version 2020.1.132 - fix: edge loops is misbehaving in certain case, especially in geometric mode - fix: [RIZOMLAB-125] Error if some constraints are added in wrong primitive mode - fix: Angle Limit and Edge Count Limit are ignored by edge loop when triggered by the shortcut Alt-X - fix: exporter dialog is too confusing - fix: [RIZOMLAB-116] no export in certain tile configuration - fix: [RIZOMLAB-117] exported doesn't warn in presence of weird settings - fix: frontier is not the right word for border Development Build 2021 Jan 19: version 2020.1.126 - fix: Model Dialog Still does not tile Object(s) into tiles Release 2021 Jan 18: version 2020.1.123 - new: Magic wand gizmo - fix: Magic wand run even when not in selection mode Release 2021 Jan 17: version 2020.1.117 - fix: Sharp Edges selection select unexpected edges - fix: php syntax error in library build Release 2021 Jan 06: version 2020.1.111 Release 2021 Jan 06: version 2020.1.110 - fix: Linux version don't start because of icon image is missing Development Build 2021 Jan 05: version 2020.1.109 - fix: MAC only: selection not using marquee on primitives doesn't select, error message when selecting islands Release 2021 Jan 03: version 2020.1.108 - fix: Edge selection see thru mode doesn't play well Release 2020 Dec 23: version 2020.1.107 - new: Main UI font size can be changed. This can fix issues with low res screens or when the OS force too much large font sizes resulting in wasted space and small space for viewports Development Build 2020 Dec 23: version 2020.1.106 - fix: blue viewport display on MAC Release 2020 Dec 22: version 2020.1.105 - new: Similar islands can use the original uncut topology - new: Similar islands can now update the seams too - new: Similar islands can now work polygon and vertex selection - new: Similar islands has a new tool : Update, which update the seams and coordinates letting the updated island at is current position - new: Similar islands selection is now associated to the same tool - fix: topocopy crash on special topology - fix: Zeroed Mac address are not ignored - fix:dev: border edges are not more light shaded - fix: Background gradient is not displayed - fix: undo after a topocopy only undo the last task change - fix: island selection is not visible if island is under a another island, even in UV space - fix: Display update in mesh outline and texture map is not done (introduced recently) Development Build 2020 Dec 03: version 2020.1.94 - new: default install path now ends 2020.1 instead of 2020. Bridges configs must update their path to rizomuv.exe Development Build 2020 Dec 02: version 2020.1.93 Development Build 2020 Dec 02: version 2020.1.92 - new: Magnet Weld. Weld edges if their opposite are close enough. This tool can fix importing issues when the UV topology add unexpected cuts. Development Build 2020 Dec 01: version 2020.1.90 - fix: zoom in orthographic mode update the view center incorrectly Development Build 2020 Nov 27: version 2020.1.89 Development Build 2020 Nov 27: version 2020.1.88 - new: Performance improvements in script execution Development Build 2020 Nov 27: version 2020.1.87 - new: minor UI look improvements Development Build 2020 Nov 27: version 2020.1.86 Development Build 2020 Nov 27: version 2020.1.85 - fix: crash issues when font image is not loaded - fix: Weld error (introduced in previous build) - fix: locked tiles prevent island redistribution even when they have been moved out Development Build 2020 Nov 27: version 2020.1.83 - new: overall GUI and mesh update speed improvements - new: small overall speed improvements Development Build 2020 Nov 25: version 2020.1.80 - new: speed improvement loading and moving geometry - fix: FBX export and auto save can take ages (will work on brand new FBX files) Development Build 2020 Nov 23: version 2020.1.79 - new: display update speed improvements - new: cut and weld speed improvements - new: island selection is now ignored when not in island mode - new: Auto deselect islands after isolate option (by default) see preference dialog - fix: slow group assignation update with lot of islands - fix: Unfold crash with 32 threads or more CPU Development Build 2020 Nov 17: version 2020.1.72 - fix: Primitive selection doesn't work if GPU setting overrides MSAA settings Development Build 2020 Nov 12: version 2020.1.70 - new: Orthographic mode Development Build 2020 Nov 12: version 2020.1.68 Development Build 2020 Nov 11: version 2020.1.65 - new: HDPI ready Development Build 2020 Nov 10: version 2020.1.60 - new: Viewport font size can be auto, small or big (in preferences dialog) - new: back face coloring mode can now be disabled (in preferences dialog) Development Build 2020 Nov 10: version 2020.1.58 - new: Major frame rate improvement in viewports - new: Island outlines of the island groups are now displayed also in the 3D viewport - new: Back faces are paint in dark red - new: In wire frame mode, edges behind geometry can now be selected - new: Edge are now shaded if lightning is enabled - new: Snapping on margin frames - new: Poly Loop Tool by double click on a edge in polygon selection mode - devfix: Edge interior displayed cause edge loop tool mess Development Build 2020 Oct 22: version 2020.1.10 - fix: Ray cast selection bug Development Build 2020 Oct 02: version 2020.1.8 Development Build 2020 Sep 28: version 2020.1.6 - devfix: switched back to GL 1.2 Development Build 2020 Sep 28: version 2020.1.4 - new: better OpenGL error handling Development Build 2020 Sep 28: version 2020.1.3 - fix: FBX module exports some unuseful data that make the FBX load long when re-imported - fix: bad spacing default values for padding and margins Development Build 2020 Sep 24: version 2020.1.2 Development Build 2020 Sep 24: version 2020.1.1 Development Build 2020 Sep 22: version 2020.1. - fix: other tentative for white viewport in some context Development Build 2020 Sep 22: version 2020.0.177 - fix: evaluation webpage link button not clickable - fix: zero area island makes packing hang in some context - fix: wrong evaluation link Development Build 2020 Sep 22: version 2020.0.174 - fix: serious viewport issues Development Build 2020 Sep 22: version 2020.0.173 - fix: OpenGL compatibility profile was not selected - fix: crash when loading file hang_at_opening_discovery.obj - fix: slow startup when license location is not defined Development Build 2020 Sep 16: version 2020.0.167 - fix: packing can make very thing islands to overlap Development Build 2020 Sep 16: version 2020.0.166 - fix: crash when using ray cast selection in presence of non numeric values in texture coordinates that comes from RizomUV's algorithms itself Development Build 2020 Sep 16: version 2020.0.165 - fix: crash when using ray cast selection in presence of NAN texture coordinates Development Build 2020 Sep 16: version 2020.0.164 - new: UI padding changed - new: Tooltips texts improved - new: Preference dialog now shows debug file path and open file button - new: Tooltips improvement - fix: extremely thin islands cause packing to hang in some contexts Development Build 2020 Sep 03: version 2020.0.155 - new: locked islands are no longer processed by features such as unfold, optimise, stack similar, move etc... - fix: hidden island groups stay selected even after a deselect all Development Build 2020 Aug 27: version 2020.0.154 Development Build 2020 Aug 27: version 2020.0.153 Development Build 2020 Aug 27: version 2020.0.152 - fix: scp Development Build 2020 Aug 27: version 2020.0.151 - new: locked island will not be packed even if selected - fix: syntax error 2 in zommaster - fix: syntax error in zommaster - fix: memory corruption when reducing tile count in presence of groups - fix: "RootGroup not found" error message when removing island groups - fix: bad island scale when packing using texel density scaling mode Development Build 2020 Aug 04: version 2020.0.147 - fix: crash Linux and MacOS and probably hang on windows when using choices popup Development Build 2020 Aug 04: version 2020.0.143 Development Build 2020 Jul 27: version 2020.0.135 - new: mouse zoom direction can be swapped (see keyboard and mouse customizer) Development Build 2020 Jul 27: version 2020.0.134 - new: houdini license mode - fix: script launcher path edit bug Development Build 2020 Jul 16: version 2020.0.130 - new: scrollbar now behave when mouse click is not over the thumbtrack Development Build 2020 Jul 15: version 2020.0.129 Development Build 2020 Jul 14: version 2020.0.128 - new: choices widgets replaces multi-toggles in many places - new: global scene unit system added in the GUI - new: texel density now has unit - new: scene unit is loaded from FBX files when present - new: island group and tile rename - new: exporter dialog now has a scrollbar - new: small improvements in the license manager Development Build 2020 Jun 27: version 2020.0.116 - new: improvement on color picker - new: custom colors for edge / polygon and background exporter rendering Development Build 2020 Jun 25: version 2020.0.115 - fix: marque selection is slow in presence of lot of islands Development Build 2020 Jun 23: version 2020.0.114 - fix: check board texture appears black Development Build 2020 Jun 22: version 2020.0.113 - fix: grow hotkey "+" triggers ungrow instead Development Build 2020 Jun 19: version 2020.0.111 - new: packing small improvement in space usage - fix: crash with raycasted selection Development Build 2020 Jun 18: version 2020.0.110 - fix: tool tips do not appear on choice controllers Development Build 2020 Jun 18: version 2020.0.109 - fix: iconize mode prevents script to be executed Development Build 2020 Jun 18: version 2020.0.107 - new: Small improvement in license activation dialog Development Build 2020 Jun 12: version 2020.0.104 - new: overhauled exporter with polygon rendering and color ID options - new: color ID map editor (see color bar) Development Build 2020 Jun 08: version 2020.0.100 - fix: symmetric islands display is not updated - fix: tile usage display count invisible islands too Development Build 2020 Jun 02: version 2020.0.97 - fix: broken normals when loading in FBX and exporting in OBJ in presence of byControlPoint normal data - fix: Unflatten process all islands instead of the one specified by the working set Development Build 2020 May 19: version 2020.0.94 - new: select all now select island groups - new: marquee selection now select island groups also in island mode selection (the 4 island group's corners must be located in the marquee's area) Development Build 2020 May 19: version 2020.0.92 - new: RS 1:1 island and tile uniform rescale Development Build 2020 May 18: version 2020.0.91 - fix: optimise brush move vertices outside the brush's area Development Build 2020 May 05: version 2020.0.89 - fix: crash at FBX file load when contain suspect RizomUV data Development Build 2020 May 04: version 2020.0.88 - new: UV Maps names are displayed even if FBX file is loaded in channel index mode (default) - new: Improved denoise (for meshes coming photogrametry) - new: AutoSeams panel is now present in island selection mode Development Build 2020 Apr 30: version 2020.0.85 - fix: ZomItemNames is missing Development Build 2020 Apr 28: version 2020.0.82 - new: Ray casting selection can now be disabled (see Select menu) Development Build 2020 Apr 28: version 2020.0.80 - new: FBX Enabled partial UV sets (see preference dialog) - new: FBX Delete unused UV sets (see preference dialog) Development Build 2020 Apr 25: version 2020.0.79 Development Build 2020 Apr 25: version 2020.0.78 Development Build 2020 Apr 25: version 2020.0.77 - fix: uv vertex mess when loading FBX files with incomplete UVs - fix: uv map mess when loading FBX files with mixed UV map names Development Build 2020 Apr 24: version 2020.0.76 - new: global optimizations - new: AutoSeams, Quads analysis for revolution shapes and extruded shapes - new: layout texel density is displayed in packing properties panel when custom mode is disabled - fix: Overall slowness. A memory corruption at exit make Windows enabling the FTH (Fault Tolerant Heap) mode. To reset the FTH enabled application list run the command: Rundll32.exe fthsvc.dll,FthSysprepSpecialize Development Build 2020 Apr 08: version 2020.0.70 - new: tiles and island groups are now deselected like other primitives - new: room space is now displayed in pixel or real unit depending of the layout unit mode - new: spacing and margin are now displayed in the tile and island group boxes - fix: spacing and margin spinner increments behaves badly in pixel mode - fix: Fit and Squarify do not process islands outside the tile - fix: Apply density eat all undo stack and take age to compute when used with a lot of tiles - fix: Scale tools doesn't process correctly islands outside tiles Development Build 2020 Apr 08: version 2020.0.66 - new: better mesh repair algorithm for non manifold edges - fix: optimize does nothing when non manifold edges are fixed at load - fix: sometimes optimize does nothing because of small island size - fix: loaded file path is not updated (__updateGUIFilepath removed) - fix: checkbox color are too much saturated - fix: island selection color is not visible when mesh is too much dense Development Build 2020 Mar 25: version 2020.0.59 - fix: Stutters when GUI changes - fix: Copy file name to clipboard copy directory only Development Build 2020 Mar 25: version 2020.0.58 - new: Icons improvement for Fit - fix: Island Rescale 1:1 doesn't scale island that are outside the tile grid Development Build 2020 Mar 23: version 2020.0.52 - new: Improved Slider's look and space use - new: Edge alignment constraints with hinges - fix: Auto Iteration mode actually run 1 single iteration Development Build 2020 Mar 09: version 2020.0.42 - new: Icons for texel density - new: Edge Loop stop at selection switch - new: improved Activation Dialog license status diagnostic - new: HUD - new: warning for AutoFit and Redistribute - fix: #149 Saving FBX cause Crash with multiple UV Set in some cases - fix: delete group generate lua script that when exectued produce errors - fix: Live U mode doesn't unfold the right islands - fix: Edge Loop Selection is slow Development Build 2020 Feb 25: version 2020.0.30 - new: Packing texel density is now linked to the layout pixel density by default and can by unlinked - new: Texel density tools design improvements Development Build 2020 Feb 24: version 2020.0.29 - new: Texel density picker icon - fix: "Error: The variable is not found: 'DistributeSpace'" - fix: Island group panel is too tall Development Build 2020 Feb 19: version 2020.0.28 - new: improved license error diagnostic - fix:License activation dialog display Green Button even when floating license is not available Development Build 2020 Feb 19: version 2020.0.27 - fix: "File->Copy file path into clipboard" create unix path format under windows - fix: -- Error: Bad type (or not convertible) for variable: '?' expected variable type is: bool. But present type is: double Development Build 2020 Feb 18: version 2020.0.24 - new: distribute features can now process vertexes independendly (see the Group switch) - fix: RizomUV Properties OBJ is too long so software like xNormal have problem reading OBJ files Development Build 2020 Feb 17: version 2020.0.22 - new: deeper detection of OpenGL errors - fix: Real Time Optimize creates Bad type Error Development Build 2020 Feb 17: version 2020.0.20 - new: Windows OpenGL Glew and OpenGL debug log - fix: model groups are not loaded in simple "Load" mode Development Build 2020 Feb 08: version 2020.0.8 - new: Auto Save (See preferences dialog) Development Build 2020 Jan 27: version 2019.1.50 - fix: The checkboard texture is not available at startup Development Build 2020 Jan 24: version 2019.1.49 Development Build 2020 Jan 24: version 2019.1.48 - new: inno setup allow install direction selection - fix: crash when FBX contains bad uv data Development Build 2020 Jan 17: version 2019.1.42 - fix: no layout update in panel Development Build 2020 Jan 17: version 2019.1.41 - new: Distribute - new: icons - new: distribute - new: CheckBoard customizable - fix: no layout update in panel - fix: ScrollBar Gap present at startup Development Build 2020 Jan 13: version 2019.1.37 - fix: unwanted log Development Build 2020 Jan 13: version 2019.1.35 - new: Select Element - new: Doc improvments - fix: scrollbar gap present at startup - dev fix: CTaskParams.h not found Development Build 2020 Jan 06: version 2019.1.30 - new: doc improvment - new: scripting doc in standalone - new: scripting doc Release 2019 Dec 14: version 2019.1.14 - tryfix: UI laggy Release 2019 Dec 12: version 2019.1.12 - new: RS specific features - new: button bug and feat Release 2019 Dec 10: version 2019.1.11 - fix: crash (prefs not found) Release 2019 Dec 09: version 2019.1.10 - fix: macos version doesn t run on high sierra - fix: macos version doesn t catch exceptions - fix: mac exceptions not catched - tryfix: mac run on high sierra Development Build 2019 Dec 06: version 2019.1.8 - fix: activation dialog is not diaplayed Development Build 2019 Dec 05: version 2019.1.7 - fix: optimize iteration count is ignored - fix: command log file has a different name for each session Release 2019 Dec 04: version 2019.1.6 - new: CommandLog file and TaskLog file Release 2019 Dec 02: version 2019.1.5 - fix: OBJ file writter vertices instead of normals Development Build 2019 Nov 21: version 2019.1.3 - new: Up Vector on viewport - new: Cross format load and save are acceptable - new: OBJ file convert up axis - new: activation diallog now suggests what do - new: OBJ import Up Axis setting - new: FBX now load files using various axis systems - new:RS: Absolute stretch colormap mode - new:RS: Keep metric toggle for Optimize - new: Set density uniformly - new: Stack overlapped auto - new: Select Overlaps is now scriptable - new: texture decal mode - new: shading mode, texture source and are now fully controlable by script - new: http://support.rizom-lab.com - new: Script window and Log window proportions can be changed - new: Script Launcher can now launch external editor - new: select inverted poly and islands - new: cfit mode, for session persistent remote control file in immediate mode - new: select inverted polygons or inverted islands in UV Space - new: iteration auto switchable - new: optimisation in optimize - new: Iteration auto - new: benchmark - new: Robust ZomMaster - new: gitmessage in repports - New: Splitter Window - new: SDK license by string - new: Jpeg Export - new: in panel statistic island, group and tile selection now displayed in color and condensed - new: Point snapping. The snapping distance can be viewport zoom based, grid based, or absolute distance based - new: Grid snapping distance can now be viewport zoom based, grid based (with possibility to subdivide more the current grid subdivision), or absolute distance based - new: UseUVSetNames - new: export Group and island properties - new: Script Launcher - new: links to discord and support.rizom-lab.com - new: SDK Example updated - new: remove files - new: example license vm file - new: compatible version before working set,system - new: Convert selection from Poly - new: DistributeInTileByBBoxEnabled is now enabled in CApp - new: SDK EVENT_LISTENER_PATH_ROOTGROUP is disabled by default - new: Flip Local - new: mkl 2018 - new: windows link with MKL 2018.1 - new: SDK: SetOption - new: Stretch Limiter is now affected by Protect Map - new: Mosaic is affected by Protect Map - new: Added variable Vars.File.DefaultSaveDescriptor, so that bridge scripts can set a default file descriptor that will be set when a saving dialog will be open. Leave that variable empty to let the descriptor detemined with the current file extension. - new: % usage tile updated automatically after each task - new: if one island is selected, then stack feaure behave like before - new: Tile usage percentage - new: Fisrt island selected is reference for similar island copy UV coords - new: switch for mouse wheel - new: fit to grid can be multi or not (grouped or un grouped) - new: Documentation of Group updated - new: Pan amplitude is now related to hit point - new: Align island(s) using selected elements - new: Pack is now multithreaded ! - new: piracy defense 1 - new: similarity feature now test reflections - new: Similar islands features (including stack) now give expected results when islands that have multiple symmetries in their topology. - new: Mouse centered orbit mode (default) Old mode available in the preference dialog - new: Auto focus while zooming (avoid far and near plane in most cases) - new: additionnal translation button in the gizmo - New: Similar now process symmetric islands - new: Autoselect flattening computation directly used as result - new: Robust AutoUVs - new: example upgraded - New: New colors in UI - New: Functionnal Split in two - New: Bijectivity control of stretch limiter - New: Size Limiter - New: exposure of Deform finished - New: DeformExample - New: More customizable colors - new: Viewport Colors customizable - new: Island Selection and Visibility flags exposed - new: CTaskParam.h updated - new: UI Color in preferences - New: Transform Island before welding - new: mesh that have less UV vertexes than 3D ones - new: BUILD_ON_TH_FLY_HOLE_FILLING - new: Eigen and wx submodules - new: SDK more verbosal exception catch. - new: CParam.h is better - new: some modification in behavior of AUTOSEAMS MOSAIC - New: slave part is green. - New: icons for symmetry stack - new: shortcuts and icon for symmetry stack - new: symmetric edge are cut even when island is hidden - New: SDK Get method - new: 2 island symmetry - new: SDK expose "Mesh.Islands.X.PolyIDs" - new: SDK expose "Mesh.Islands.X.PolysS" - new: SDK expose "Mesh.PolyIDToIslandIDs" - New: Symmetry one Part - new: Reweld now has max limit in island dimension - New: Pre-Stitch Island Transform by Edge - New: Rotate +/-90 and 180 - New: CheckBoard texture as enough tiles when texture tiling factor is equal to 1 - New: Island redistribution in Multi-Tiles (UDIM) is now optionnal. When disabled, islands remains in their respective tiles. - New: Toggle Isolate. If used with an empty selection and when there is no island underneath the mouse, it will reveal all islands, excepted the ones that have been hidden using "Hide" feature. - New: wxWidget 3.1.1 - New: Stack Overlapped - new: command line -i (start iconized) - New: Splash Screen - New: new icon, rizom lab logo installer, new icons in UI - New: RizomUV - New: Similarity for Topocopy - New: Some bars have wxWrapSizer - New: Customizable Frame Layoput - New: optimization in display refresh rate - New: FASTER MOSAIC. Auto FLatten - New: Transform Mode + icon - New: Texel Density Color Map. New: Full Atlas Auto, New reorganisation de Auto Seams - New: Box Projection. New Avg Normal Projection. New Select Isolated Group for Magic wand. New Smoothing for Magic Wand. - New: poly magic wand. New: Reweld. Fix: C4D preset - new: fit to grid. grid update - new: recycle FBX UV Set - fix: back viewport button display upside down - fix: grid texture path doesn't update correctly - fix: preferences dialog has a bad layout - fix: standalone script execution blocks at start - tryfix:memcpy undeclared on linux - fix: find hoverlaps miss perfectly ovelarpped faces - fix: no undo after a topocopy that have empty working set - fix: uvsets cannot contains specials character in their names at import - fix: typos - fix: Pin move in optimize after weld - fix: Live Unfold stop to work - fix: monster test - fix: too much islands are not unfolded with auto seams - fix: exceptions mess in display - fix: display update condition bug - fix: cos symbol not found in MacOS - fix: Tile shape don't update when changing size fro UI with FBX file - [[distrib_standalone_beta]] fix: gtk theme problem - fix: test is not ran - fix: no security in mac and lin - [[publish_sdk]] fix: find in linux - [[publish_sdk]] fix: ftp problem non detected - [[publish_beta]] fix: static of absolute path - fix: exceptions not catched - fix: zommaster absolute path system for image. - fix: link problem sdk - fix: auto seam unfold take ages with some meshe (because of PolygonOlverlaps taking ages with failed unfold) - fix: autoseam panel doesn't display well - fix: context help text static text has wrong size - fix: MergeChart is too slow with big meshes - fix: linux mac, texture grid (post OnInit load) - fix: linux desktop file missing - fix: linux font too large on dialogs - fix: Activation Dialog Size - fix: linux inifinite warning msg box - fix: linux logo.pnp nopt found - fix: load dialog shows FBX file format only by default - fix: sdk bin folder creation - fix: sdk run exe - fix: autoseam panel too big - fix: crash jpg export - fix: zommaster - fix: correction in dir2array - fix: Fit, Quarify and Island rescale doesn't work anymore - fix: panel title is sometimes rorated and it shouldn't - fix: UI and script doesn't give the same results - fix: Island selection color is not dimmed when in other prilitive selection mode than the island mode - fix: App doesn't start - fix: If an OBJ file is imported then FBX file exported, the FBX file contains wrong normals - fix: the "Island" buttons in the tiel lower left corner doesn't select contained islands - fix: bug saving island propoerties - fix: "Bad edge ID" exception in autoseam stretch limiter - fix: Orientation Optimisation mode controler doesn't work in other primitives mode than the island one - fix: uv in 3D obj export doesn't export group, materials, and smoothing group information - fix: unsuccessfull split in 2 - fix: Exceptions not show boxed messages - fix: Transform -90 _+90 no longer work on individuak islands - fix: polygon selection with symmetry doesn't work - fix: lmx dll mode - fix: SDK crash with LMX 4.9.8 - Fix: unfold unfold hidden islands - fix: Hotkeys interfere with some dialogs - fix: forgot to add file - fix: ignore visibility - fix: solve fail when ther is a triangle that has zero area - fix: SDK crash when using SetOption - fix: GroupPaths is not found - fix: libomp5.dll missing - fix: indefinite calculation in reweld - fix: group path string - fix: Similarity setting when set to zero does'nt make all similar island to be processed - fix: Stack Similar(s) features don't take the right first selected island for some task sequences. - fix: viewport angles are modified when rotviewon is false and then create a bug when zooming and translating - fix: preferences are not saved when dialog is closed - fix: unsassigned hotkeys are set to default at next start - fix: when zoom it is at near to maximum the mesh diseapear sometimes - fix: island with zeroed UV coordinates cannot be unfolded - fix: mesh containing 3D polygons that have exactly two oposites triangles create crash at load - fix: view jumps when zooming - fix: code double declaration - fix: wireframe color is black on black background - fix: tiles can be deleted - fix: crash when using symmetry topobased - fix: problem with bad mapping with similar feature - fix: compil problem mac - fix: unisitialised edge property in pack ! - fix: mac os compil - fix: mac os compil - fix: max compilation problem - fix: mac compilation problem - fix: compilation OSX problem - fix: compilation problem in macOS - Fix: symmetry problem with full auto UVs - fix: example files not copied - Fix: Iterators crashes - fix: CStringsAPI import - fix: center not found - fix: PS export frontier - fix: size limiter don't loop endlessly - Fix: OBJ group double when clik on Island to TIles - fix: "Radius" not found - Fix: Staked islands produce overlaps when there are not exactly at the same position - Fix: Viewport hotkey customization is not saved - Fix: OBJ export bug - fix: rizomuv.com now point to rizom-lab.com - fix: SDK no more presence of std::string AT ALL - fix: UV topology has a vertex count inferior to the number of 3D vertices - fix: hole filling activated - Fix: crash with full auto if DisplayLevel >= 1 - fix: typo - fix: bad polygon darkening with topo symmetry - Fix: SelectedPolyEdgeIDs - Fix: TN_WELD not well unreferenced - Fix: Bad try position - fix: UV viewport render a black rectangle after fullscreen - Fix: File Data Dialog Reset - Fix: Pack create additional unwanted overlaps in presence of wanted ones. - Fix: Hotkeys doesn't work sometimes in viewports - Fix: Hotkeys doesn't work sometimes in viewports - fix: no splash screen if parameter given in command line - fix: icon has wrong position in installer - Fix: Mosaic hang on some meshes - Fix: Poly group / material / Object / smooth group selector cease to work after cut or weld in some cases - Fix: Dialog have wrong size - Fix: Align tool and Flips - fix: display conflict in Mouse Bindings - New: poly magic wand. New: Reweld. Fix: C4D preset - Fix: Distribute in tile make some islands not packed after used. Experimental collada and alembic and zip support - Fix: pack do not create square when orientation optimization is enabled - Show days license days left until expiration date, 3 new scaling mode to match texel density. it is now possible to rotate islands while packing without resizing. Fix: display bug that make original orientation not reachable when rotating selection. Improvments on unfold and optimize when working on a selected primitive set - fix: mac mouse binding dialog - fix: crash when unfolding selection that have holes and with Fill Hole off. Fix tiff export when using custom path. - Fix: exception when undoing copied UV set. Added some helps texts - Fix: help buttons removed - Fix: UV view zoom while panning in certains circumstances. - Fix: Bug Save - Fix: bug when UV set are not present at all in FBX file. Fix bug when UV set is missing on one object. - fix: save increment. fix: two fbx export after load OBJ - Fix: Fbx memory problem. Save right extension. warning for multiples UVS set - Fix: group border layer inverted with edge special - Fix: Undo after save generate exception - Fix: "Scale" work only if the islands are in the same tile - card(UVW verts) can be < card(XYZ vert) at OBJ load. Fix: : Alt + B: caus ALL meshes to fit to the UV space, not the ones selected. - Fix: object not imported in OBJ. Polyselection now has Objects - Fix: Load Clipboard path file failed when path contains anti slash or quotes. - fix: texture and normals OBJ import export - fix: auto sel use island selection when not in island mode - fix: crash concurrency on tile - Bugs to fix: - fix: crash fast clicks on sliders - fix: bg refresh problem - fix: pack properties flag remove - fix: correct assignability in packing settings panel - fix: constrained orientation doesn t block rotation in pack - fix: application terminaison - fix: false mouse preset - fix: double click doesnt select island in tile or in root group - fix: FPS - fix: SisterEdge display - fix: shortcut disabled in textctrl - fix: git tag doesnt include short commit hash - fix: git tag doesnt include short commit hash