Development Build 2023 Aug 25: version 2023.0.68 Release 2023 Aug 18: version 2023.0.67 Development Build 2023 Aug 11: version 2023.0.66 - new: better orientation algorithm when packing islands - new: Fit to grid feature has now Vertex by Vertex grouping mode - new: Scaling can now be disabled for Fit to grid feature - new: Alignment directional pad for Fit to grid - fix: Inline html help browser doesn't show on MacOS - fix: Application data are saved into user directory - fix: Application blocks execution when a USD file is loaded from an embedded Python script Release 2023 Jul 11: version 2023.0.56 - new: Fit to grid can now fit to island groups - fix: Omniverse file load displays "file not found" message Release 2023 Jul 06: version 2023.0.54 - fix: USD export UVs incorrectly when the already exists in other interpolation mode than faceVarying Release 2023 Jul 05: version 2023.0.53 Development Build 2023 Jul 05: version 2023.0.52 Development Build 2023 Jul 04: version 2023.0.51 Development Build 2023 Jul 04: version 2023.0.49 Development Build 2023 Jul 03: version 2023.0.45 - fix: Load using shell command line at RizomUV lauch doesn't load normals Development Build 2023 Jun 29: version 2023.0.41 - fix: Reload of the same USD file doesn't take change into account Development Build 2023 Jun 28: version 2023.0.39 - new: Fit to grid can now scale uniformly - new: Fit to grid can now add the tile margin in Tile mode Development Build 2023 Jun 28: version 2023.0.38 - fix: Impossible to get the stage hierarchy of the USD file Development Build 2023 Jun 27: version 2023.0.37 - new: Preference file and load dialogs propose Auto-Weld option - fix: Across islands weld unselected islands - fix: MacOS crash at start up in some circumstances Development Build 2023 Jun 26: version 2023.0.35 - new: Status bar blue notification when saving or exporting files - new: Fit to grid is now fit and can fit to the tile grid - new: Fit to grid can fit in U or V or both axis directions Development Build 2023 Jun 21: version 2023.0.33 Development Build 2023 Jun 20: version 2023.0.31 - new: Select non-manifold primitives (See Select menu) - new: In the mouse customizer, the feature list can now by sorted by name - new: Mouse wheel effect on zoom can be inverted - fix: Stack and group similar create a single stack instead of one for each group of similar island - fix: Error message when trying to weld vertices Development Build 2023 Jun 16: version 2023.0.25 - new: Stamper exporter GUI revamped - new: Exporter Stamper now can export PNG files with transparent background Development Build 2023 Jun 13: version 2023.0.23 - fix: Stamp Exporter width & height display bug - fix: Stamp Exporter error Parameter print resolution unit is not supported Development Build 2023 Jun 13: version 2023.0.20 - fix: Hidden polygons are not shown when using Show All command Development Build 2023 Jun 12: version 2023.0.19 - new: Mis Scale button is now in the Scale Optimization Range block Development Build 2023 Jun 09: version 2023.0.16 - new: 30 days trial Development Build 2023 Jun 06: version 2023.0.9 Development Build 2023 May 22: version 2023.0.3 - new: GUI redesign Development Build 2023 Feb 27: version 2022.2.39 Development Build 2023 Feb 27: version 2022.2.35 - fix: Locked Shape group are rescaled instead of keeping their size Development Build 2023 Feb 07: version 2022.2.36 - fix: sometimes a windows appears and ask to click ok 70 times Development Build 2023 Jan 31: version 2022.2.33 - fix: MacOS selection doesn't work on retina screens Development Build 2023 Jan 27: version 2022.2.30 - fix: retina mac display is blurry Development Build 2023 Jan 11: version 2022.2.28 Development Build 2023 Jan 09: version 2022.2.27 - new: Cut & Unfold mode for MagicWand Development Build 2022 Dec 23: version 2022.2.25 Development Build 2022 Dec 22: version 2022.2.24 - new: Unfold along U and V - new: Edge selection by edge orientation in UV space using the histogram - new: More tolerant island marquee selection Development Build 2022 Dec 19: version 2022.2.21 Development Build 2022 Dec 19: version 2022.2.20 - new: HUD text color can now be customized - fix: UV tile grid is not updated when UV Tile shape is changed - fix: Stamp exports wrongly when image resolution is not square Development Build 2022 Dec 16: version 2022.2.17 - new: Repeat last action and last 2 actions - new: Group boxes corners are now red colored when their shape are edited (until new pack) Development Build 2022 Dec 15: version 2022.2.15 - new: RHEL 8 support only - new: Show label switch now impact group stacks too - new: RizomUV Link is now integrated into the installation directory (Windows only for now) - new: Timeout detection - new: RizomUVLink module - fix: Polygon selection undo redo are broken - fix: RizomUVLink folder has a wrong folder structure Release 2022 Sep 29: version 2022.1.57 - fix: Autoseams crash introduced in 2022.1.38 Development Build 2022 Sep 28: version 2022.1.56 - new: Contextual help panel now displays bindings relevant to current primitive mode Development Build 2022 Sep 23: version 2022.1.55 - new: Tiles can be selected using the K key + left mouse button - new: Modo and Blender mouse presets have been updated Release 2022 Sep 20: version 2022.1.53 Release 2022 Sep 20: version 2022.1.52 Release 2022 Sep 20: version 2022.1.49 - new: File Model Group Selector revamped - fix: Sometimes a window appears multiple times and prevents from saving - fix: Sometimes a window appears multiple times and prevents from saving Development Build 2022 Sep 14: version 2022.1.46 - new: Magic wand selection can now cross over seams Development Build 2022 Sep 12: version 2022.1.42 - new: Python script App.Exit(returnCode) now close the application with the returnCode as return code - new: RizomUV now exits with error code 1 if launched with option /nle and license is unavailable Release 2022 Sep 01: version 2022.1.37 - fix: Some files saved by previous version of RizomUV won't load Release 2022 Aug 31: version 2022.1.36 Development Build 2022 Aug 30: version 2022.1.35 - fix: Busy mouse pointer appear too early Development Build 2022 Aug 15: version 2022.1.33 Development Build 2022 Jul 22: version 2022.1.29 - new: New histogram mode to select islands according to their sizes (see the mode selector in the UI bottom near the colour and histogram bar). Development Build 2022 Jul 22: version 2022.1.28 Development Build 2022 Jul 22: version 2022.1.27 Development Build 2022 Jul 19: version 2022.1.26 - fix: can't load FBX using channel indexes in some cases Development Build 2022 Jul 18: version 2022.1.23 - new: DEV-14 Drag & drop alt function - new: Basic Python doc added in Scripting Help - fix: DEV-15 Planar projection rescaling bug Development Build 2022 Jun 14: version 2022.1.12 - new: Tile can now be offset Development Build 2022 Jun 13: version 2022.1.11 - fix: numpy not included in windows Development Build 2022 May 26: version 2022.1.5 Development Build 2022 May 20: version 2022.0.135 - fix: RS version exports a empty quad when using UVin3D in the exporter Development Build 2022 May 12: version 2022.0.132 - fix: Wrong python path on linux Development Build 2022 May 06: version 2022.0.128 - new: Apple Silicon version - fix: MacOS Retina display (icons) - fix: MacOS Crash on big sur - fix: MacOS no codesigning - fix: MacOS build with SDK 11.3 - fix: Optimize brush crash Development Build 2022 Apr 06: version 2022.0.105 - fix: crash if Topocopy is user-stopped during its operation - fix: crash when loading a png with alpha as user texture Release 2022 Apr 02: version 2022.0.103 Development Build 2022 Apr 01: version 2022.0.102 - new: Scaling Seek Range visualizer Development Build 2022 Mar 24: version 2022.0.101 - new: OpenGL profile can be selected at launch using the command line option "-ogl" which can take the values "Compatible", "ForwardCompatible", or "Core" (default) Development Build 2022 Mar 24: version 2022.0.100 - new: OGL profile selection in preference dialog Development Build 2022 Mar 17: version 2022.0.99 - new: Planar projections Top/Bottom/Front/Back/Left/Right - new: Planar projection with custom direction with pick and apply - new: Dropdown's display is now bumped Development Build 2022 Mar 16: version 2022.0.97 - fix: U and V Tile scale controllers are misbehaving (bug introduced in January) Development Build 2022 Mar 15: version 2022.0.96 Development Build 2022 Mar 15: version 2022.0.95 Development Build 2022 Mar 15: version 2022.0.94 Development Build 2022 Mar 15: version 2022.0.93 Development Build 2022 Mar 15: version 2022.0.91 Development Build 2022 Mar 14: version 2022.0.90 - new: Python embedded for linux - new: Python 3.7.9 embedded (Windows only for now) - fix: namespace alias Development Build 2022 Feb 25: version 2022.0.70 Development Build 2022 Feb 23: version 2022.0.68 - new: Pinned vertice's color can now be customized (see preference dialog) - new: Texel density default value can now be customized (see preference dialog) - new: Texel density unit default value can now be customized (in preferences dialog) Development Build 2022 Feb 16: version 2022.0.60 - fix: Autoseam won't work and display "Rootgroup not found" Development Build 2022 Feb 04: version 2022.0.51 Development Build 2022 Feb 04: version 2022.0.50 - new: Trim Sheet mode has now its default value in preference dialog too Development Build 2022 Feb 04: version 2022.0.49 - new: Default values customisation system added, mainly for packing (see preference dialog) - new: Trim sheet mode is now located in UV Tile Panel and Top&Right mode is added Development Build 2022 Jan 30: version 2022.0.41 - new: Polygon Magic Wand now has an angle crease visualiser - new: Polygon Magic Wand now use model file's normals Development Build 2022 Jan 27: version 2022.0.38 Development Build 2022 Jan 27: version 2022.0.36 - new: tile lock button Development Build 2022 Jan 26: version 2022.0.35 Development Build 2022 Jan 26: version 2022.0.32 - new: Tile Trim Sheet mode. After selecting a tile, check the Island & group panel - new: Tile Trim Sheet mode. After selecting a tile, check the Island & group panel - new: Model's normal are now used for display - new: Hidden and selected polycount - fix: Create group and ungroup are enabled even if only tiles are selected - fix: Packing settings controlers display "mixed" in case of both groups and island selected Release 2021 Dec 25: version 2022.0.23 Development Build 2021 Dec 24: version 2022.0.22 - fix: Objects coming from FBX files are misplaced when geometry's SRT controllers values are not at their default value Development Build 2021 Dec 22: version 2022.0.21 - fix: OBJ export adds the mtllib tag even if there is not material file, which create incompatibility with some modelers Release 2021 Dec 14: version 2022.0.18 Development Build 2021 Dec 01: version 2022.0.17 - fix: Topocopy Stack and Group Similar doesn't create group with Stack behavior mode Development Build 2021 Nov 30: version 2022.0.16 - new: Locked Shape mode for groups - new: Adaptive Shape mode is now the default for groups - fix: Crash in some context when transforming - fix: Switches' enabled state is not visible when mouse is hovering it - fix: Select group content doesn't select locked islands Release 2021 Nov 24: version 2022.0.11 Release 2021 Nov 24: version 2022.0.10 - new: Color map bar can now be used to select islands by Texel Density, by Distortion or by Absolute Stretch - new: Color map bar displays the Texel Density, Distortion or Absolute Stretch histograms - new: Color map bar displays the selected range of Texel Density, Distortion - new: The Texel density color map now displays the selected TD range - new: Soft selection panel is now in the UV Viewport - new: better usage of tile area in all contexts - new: Status bar now has script & log button - new: Area selection mode icons are now placed in the Select panel - new: Rotation and scale now use bounding boxes center instead of centroids - new: Pixel snapping for translation - new: Group can have their frame locked but their content can be still be packed - new: Exporter can now export TD renders - new: 3D Space borders and seams now have distinct colors. And are customizable - new: Border from 3D topology are now draw in different color than seams - new: Some icons redisign - new: Icons use standard display mode regarding to disabled and set/un set states - new: Status bar background color turns red for error and orange for warning - new: Icons for rotations - new: Startup primitive mode can is now in the preferences - new: Shuffle mode can be activated when Distribute is enabled. It will shuffle the islands and groups already positioned in tiles in order to give better area usage in UDIMs workflow - new: Button switch to hide Group's and tile's "Content" button (formerly "islands") - new: Mousewheel now scroll panel dockers - new: Viewport's elements like Tile and Group's title or transformation handlers are now highlighted when the mouse pointer goes over them - new: Selection in group now recursively select island groups too - new: Double click for Element selection and group selected can be used in select add or deselected modes (depending of keyboard modifiers) - new: Groups in Stack mode use a minimalist display to make the viewport's space more clear - new: Texel Denisity Gradient Bar now reacts to the visible island set only (and not the island set) - new: packing take group state's flatness in account to determine if the group is packed or ignored - new: Group in Stack mode are now named strongbox - new: Tile titles and coverage display can be disabled - new: Seams edge pair are now displayed in edge primitive mode in the UV view. See preferences for more options - new: New ToolTip window - new: Improved Island and Groups panel with icons - new: Topocopy Stack and group similar island now locks the islands in the newly created group - new: Group in stack mode is removed, (use island locking instead) - new: Locking is now moved into the Islands and Groups panel - new: Groups now have 4 reshaping handles - new: Insert in group - new: better group frame colouring in locking context - new: groups in groups - new: Packing properties panel reworked - new: Island properties label visualisation system - new: Bounding box dimensions of the selection in 3D view are displayed in the HUD of the 3D view - new: Target TD, Map resolution, and scene unit are now file persistent - new: Mouse wheel now control sliders and numbered text entries. Shift add 10, Ctrl add 0.1, Alt x2 or /2. Mix Shift and Alt to add 100, Mix Ctrl and Alt to add 0.01 - new: Per island factor scaling property - new: groups bounding boxes are now actual borders for packing - new: Density pickers can work in all primitive selection mode - new: HUD displays selected TD range - new: HUD now displays current selection set's TD - new: Margin and Spacing are now decoupled from Map Rez - fix: Packing ignore vertexes that are outside the island border, which can be confusing - fix: Seam border color and 3D space border color won't update when changed from the preference dialog - fix: CTD on island selection in some context - fix: Apply texel density create degenerate islands in case of zero area islands - fix: mitigated aux elements are transformed - fix: packing too slow with UDims and lot of islands - fix: Overfit in case of extreme padding values - fix: Context help add too many lines in the text ctrl - fix: Running two instance of Rizom display a commandlog error message box - fix: SPACE BAR transform tool is broken - fix: Optimise fail sometimes in presence of inverted islands - fix: Selected islands now move to selected tiles even if their tile is not selected - fix: crash when zooming out at maximum - fix: Apply texel density creates very big islands in case of null area islands - fix: crash when selecting by raycast some very ugly geometries - fix: bad min & max default packing scaling values - fix: some packing properties should be disabled/enabled in some selection state - fix: grid visibility switch is broken - fix: Polyloop is broken Development Build 2021 Apr 22: version 2020.1.227 - new: text entry fields now loose their focus when mouse button is pressed - new: TD pickers warn if wrong primitive selection and now works with polygon selection too - new: Autofit is now automatically disabled when islanc scaling is set to TD - new: Redistribute is now distribute - new: Slight improvement in Distribute algorithm - new: Pack can now optimise the islands scaling - fix: Mac only. Modal dialogs triggers hotkeys when user is entering text - fix: Island selection is not ignored when not in island selection mode by some Layout feature - fix: AutoFit is triggered even when no island has been newly added in a tile - fix: When distribute is on, island in tiles stay in their tiles - fix: Packing settings custom TD value is wrong - fix: Model turn completely black after using "Set TD" in presence of infinitely small islands in UV Space Development Build 2021 Apr 14: version 2020.1.213 - new: Edge constrains can be removed using all primitive selection mode (not only edge and island mode) - fix: geometry based symmetry doesn't detect symmetry in certain cases - fix: [RZT-5] Error message when removing edge constrains in some primitive mode - fix: error msg "PackOptions.MultiTile" when selecting islands in some cases Development Build 2021 Apr 13: version 2020.1.210 - new: FBX loader dialog now detect and display UV set naming inconsistencies - fix: FBX export creates additional UV channels with empty names in some cases - fix: locked tile and group text is black on black - fix: crash when closing some dialogs while app is computing something - fix: exception when using branch and skeleton Development Build 2021 Mar 29: version 2020.1.205 - fix: saved FBX files doesn't reload (introduced in build 203) Development Build 2021 Mar 29: version 2020.1.204 - fix: many bugs related to island groups, tiles and packing, introduced in build 203 Development Build 2021 Mar 26: version 2020.1.203 - fix: island orientation are optimised even with Shift-P - fix: the invisible root group is selected when marquee selection Development Build 2021 Mar 26: version 2020.1.202 - new: HUD is retablished - new: previous command.log is backup as command.log.old - new: Model group selector now has selection counters - new: Translation, Cut and Weld are twice faster - new: Data Explorer can watch and log data - new: Lua script API now has ZomEval - fix: removed FBX property dialog in LoadUV and SaveAs because of third party crash - fix: Assert message when importing / exporting FBX with options on Linux Development Build 2021 Mar 10: version 2020.1.172 - fix: Application doesn't respond after starting it - fix: crash at startupt Development Build 2021 Mar 02: version 2020.1.171 - new: Data Explorer now have a popup menu with lua related script tools - new: Data explorer dialog has now a persistent tree view - new: Explorer dialog tree no longer close its tree on data update - new: startup log is more detailed - new: SDK can compile using MSVC 2017 toolset - fix: makefilelibtiff.inc.php is ignored - fix: In edit mode transform, navigation doesn't work if the mouse pointer is over the selected region bounding box - fix: development changelog wrong versions - fix: libiomp5 is not embedded into archive - fix: cardinal not found (using 2017 toolset because MKL use 2017 too) - fix: Anti aliasing feature is gone Release 2021 Jan 23: version 2020.1.139 - fix: OpenGL selects sometimes the onboard GPU instead of the high performance card Release 2021 Jan 23: version 2020.1.138 - fix: Color map ruler text doesn't update in texel density display Neutral or Manual modes Release 2021 Jan 23: version 2020.1.137 - new: Preference dialog now has a single column and a scrollbar Development Build 2021 Jan 23: version 2020.1.136 - new: FBX import export dialog - fix: FBX issue when exporting files with multiple UVs with different names in channel index mode Release 2021 Jan 22: version 2020.1.135 - fix: Exporter's file path displays are sometimes truncated Development Build 2021 Jan 21: version 2020.1.134 - fix: Locked islands are not transformed by manual features and transform misbehave in presence of locked islands Development Build 2021 Jan 21: version 2020.1.133 - new: Better Magic Wand Gizmo - fix: Topocopy fail in Symmetric or in Both mode Development Build 2021 Jan 19: version 2020.1.132 - fix: edge loops is misbehaving in certain case, especially in geometric mode - fix: [RIZOMLAB-125] Error if some constraints are added in wrong primitive mode - fix: Angle Limit and Edge Count Limit are ignored by edge loop when triggered by the shortcut Alt-X - fix: exporter dialog is too confusing - fix: [RIZOMLAB-116] no export in certain tile configuration - fix: [RIZOMLAB-117] exported doesn't warn in presence of weird settings - fix: frontier is not the right word for border Development Build 2021 Jan 19: version 2020.1.126 - fix: Model Dialog Still does not tile Object(s) into tiles Release 2021 Jan 18: version 2020.1.123 - new: Magic wand gizmo - fix: Magic wand run even when not in selection mode Release 2021 Jan 17: version 2020.1.117 - fix: Sharp Edges selection select unexpected edges - fix: php syntax error in library build Release 2021 Jan 06: version 2020.1.111 Release 2021 Jan 06: version 2020.1.110 - fix: Linux version don't start because of icon image is missing Development Build 2021 Jan 05: version 2020.1.109 - fix: MAC only: selection not using marquee on primitives doesn't select, error message when selecting islands Release 2021 Jan 03: version 2020.1.108 - fix: Edge selection see thru mode doesn't play well Release 2020 Dec 23: version 2020.1.107 - new: Main UI font size can be changed. This can fix issues with low res screens or when the OS force too much large font sizes resulting in wasted space and small space for viewports Development Build 2020 Dec 23: version 2020.1.106 - fix: blue viewport display on MAC Release 2020 Dec 22: version 2020.1.105 - new: Similar islands can use the original uncut topology - new: Similar islands can now update the seams too - new: Similar islands can now work polygon and vertex selection - new: Similar islands has a new tool : Update, which update the seams and coordinates letting the updated island at is current position - new: Similar islands selection is now associated to the same tool - fix: topocopy crash on special topology - fix: Zeroed Mac address are not ignored - fix:dev: border edges are not more light shaded - fix: Background gradient is not displayed - fix: undo after a topocopy only undo the last task change - fix: island selection is not visible if island is under a another island, even in UV space - fix: Display update in mesh outline and texture map is not done (introduced recently) Development Build 2020 Dec 03: version 2020.1.94 - new: default install path now ends 2020.1 instead of 2020. Bridges configs must update their path to rizomuv.exe Development Build 2020 Dec 02: version 2020.1.93 Development Build 2020 Dec 02: version 2020.1.92 - new: Magnet Weld. Weld edges if their opposite are close enough. This tool can fix importing issues when the UV topology add unexpected cuts. Development Build 2020 Dec 01: version 2020.1.90 - fix: zoom in orthographic mode update the view center incorrectly Development Build 2020 Nov 27: version 2020.1.89 Development Build 2020 Nov 27: version 2020.1.88 - new: Performance improvements in script execution Development Build 2020 Nov 27: version 2020.1.87 - new: minor UI look improvements Development Build 2020 Nov 27: version 2020.1.86 Development Build 2020 Nov 27: version 2020.1.85 - fix: crash issues when font image is not loaded - fix: Weld error (introduced in previous build) - fix: locked tiles prevent island redistribution even when they have been moved out Development Build 2020 Nov 27: version 2020.1.83 - new: overall GUI and mesh update speed improvements - new: small overall speed improvements Development Build 2020 Nov 25: version 2020.1.80 - new: speed improvement loading and moving geometry - fix: FBX export and auto save can take ages (will work on brand new FBX files) Development Build 2020 Nov 23: version 2020.1.79 - new: display update speed improvements - new: cut and weld speed improvements - new: island selection is now ignored when not in island mode - new: Auto deselect islands after isolate option (by default) see preference dialog - fix: slow group assignation update with lot of islands - fix: Unfold crash with 32 threads or more CPU Development Build 2020 Nov 17: version 2020.1.72 - fix: Primitive selection doesn't work if GPU setting overrides MSAA settings Development Build 2020 Nov 12: version 2020.1.70 - new: Orthographic mode Development Build 2020 Nov 12: version 2020.1.68 Development Build 2020 Nov 11: version 2020.1.65 - new: HDPI ready Development Build 2020 Nov 10: version 2020.1.60 - new: Viewport font size can be auto, small or big (in preferences dialog) - new: back face coloring mode can now be disabled (in preferences dialog) Development Build 2020 Nov 10: version 2020.1.58 - new: Major frame rate improvement in viewports - new: Island outlines of the island groups are now displayed also in the 3D viewport - new: Back faces are paint in dark red - new: In wire frame mode, edges behind geometry can now be selected - new: Edge are now shaded if lightning is enabled - new: Snapping on margin frames - new: Poly Loop Tool by double click on a edge in polygon selection mode - devfix: Edge interior displayed cause edge loop tool mess Development Build 2020 Oct 22: version 2020.1.10 - fix: Ray cast selection bug Development Build 2020 Oct 02: version 2020.1.8 Development Build 2020 Sep 28: version 2020.1.6 - devfix: switched back to GL 1.2 Development Build 2020 Sep 28: version 2020.1.4 - new: better OpenGL error handling Development Build 2020 Sep 28: version 2020.1.3 - fix: FBX module exports some unuseful data that make the FBX load long when re-imported - fix: bad spacing default values for padding and margins Development Build 2020 Sep 24: version 2020.1.2 Development Build 2020 Sep 24: version 2020.1.1 Development Build 2020 Sep 22: version 2020.1. - fix: other tentative for white viewport in some context Development Build 2020 Sep 22: version 2020.0.177 - fix: evaluation webpage link button not clickable - fix: zero area island makes packing hang in some context - fix: wrong evaluation link Development Build 2020 Sep 22: version 2020.0.174 - fix: serious viewport issues Development Build 2020 Sep 22: version 2020.0.173 - fix: OpenGL compatibility profile was not selected - fix: crash when loading file hang_at_opening_discovery.obj - fix: slow startup when license location is not defined Development Build 2020 Sep 16: version 2020.0.167 - fix: packing can make very thing islands to overlap Development Build 2020 Sep 16: version 2020.0.166 - fix: crash when using ray cast selection in presence of non numeric values in texture coordinates that comes from RizomUV's algorithms itself Development Build 2020 Sep 16: version 2020.0.165 - fix: crash when using ray cast selection in presence of NAN texture coordinates Development Build 2020 Sep 16: version 2020.0.164 - new: UI padding changed - new: Tooltips texts improved - new: Preference dialog now shows debug file path and open file button - new: Tooltips improvement - fix: extremely thin islands cause packing to hang in some contexts Development Build 2020 Sep 03: version 2020.0.155 - new: locked islands are no longer processed by features such as unfold, optimise, stack similar, move etc... - fix: hidden island groups stay selected even after a deselect all Development Build 2020 Aug 27: version 2020.0.154 Development Build 2020 Aug 27: version 2020.0.153 Development Build 2020 Aug 27: version 2020.0.152 - fix: scp Development Build 2020 Aug 27: version 2020.0.151 - new: locked island will not be packed even if selected - fix: syntax error 2 in zommaster - fix: syntax error in zommaster - fix: memory corruption when reducing tile count in presence of groups - fix: "RootGroup not found" error message when removing island groups - fix: bad island scale when packing using texel density scaling mode Development Build 2020 Aug 04: version 2020.0.147 - fix: crash Linux and MacOS and probably hang on windows when using choices popup Development Build 2020 Aug 04: version 2020.0.143 Development Build 2020 Jul 27: version 2020.0.135 - new: mouse zoom direction can be swapped (see keyboard and mouse customizer) Development Build 2020 Jul 27: version 2020.0.134 - new: houdini license mode - fix: script launcher path edit bug Development Build 2020 Jul 16: version 2020.0.130 - new: scrollbar now behave when mouse click is not over the thumbtrack Development Build 2020 Jul 15: version 2020.0.129 Development Build 2020 Jul 14: version 2020.0.128 - new: choices widgets replaces multi-toggles in many places - new: global scene unit system added in the GUI - new: texel density now has unit - new: scene unit is loaded from FBX files when present - new: island group and tile rename - new: exporter dialog now has a scrollbar - new: small improvements in the license manager Development Build 2020 Jun 27: version 2020.0.116 - new: improvement on color picker - new: custom colors for edge / polygon and background exporter rendering Development Build 2020 Jun 25: version 2020.0.115 - fix: marque selection is slow in presence of lot of islands Development Build 2020 Jun 23: version 2020.0.114 - fix: check board texture appears black Development Build 2020 Jun 22: version 2020.0.113 - fix: grow hotkey "+" triggers ungrow instead Development Build 2020 Jun 19: version 2020.0.111 - new: packing small improvement in space usage - fix: crash with raycasted selection Development Build 2020 Jun 18: version 2020.0.110 - fix: tool tips do not appear on choice controllers Development Build 2020 Jun 18: version 2020.0.109 - fix: iconize mode prevents script to be executed Development Build 2020 Jun 18: version 2020.0.107 - new: Small improvement in license activation dialog Development Build 2020 Jun 12: version 2020.0.104 - new: overhauled exporter with polygon rendering and color ID options - new: color ID map editor (see color bar) Development Build 2020 Jun 08: version 2020.0.100 - fix: symmetric islands display is not updated - fix: tile usage display count invisible islands too Development Build 2020 Jun 02: version 2020.0.97 - fix: broken normals when loading in FBX and exporting in OBJ in presence of byControlPoint normal data - fix: Unflatten process all islands instead of the one specified by the working set Development Build 2020 May 19: version 2020.0.94 - new: select all now select island groups - new: marquee selection now select island groups also in island mode selection (the 4 island group's corners must be located in the marquee's area) Development Build 2020 May 19: version 2020.0.92 - new: RS 1:1 island and tile uniform rescale Development Build 2020 May 18: version 2020.0.91 - fix: optimise brush move vertices outside the brush's area Development Build 2020 May 05: version 2020.0.89 - fix: crash at FBX file load when contain suspect RizomUV data Development Build 2020 May 04: version 2020.0.88 - new: UV Maps names are displayed even if FBX file is loaded in channel index mode (default) - new: Improved denoise (for meshes coming photogrametry) - new: AutoSeams panel is now present in island selection mode Development Build 2020 Apr 30: version 2020.0.85 - fix: ZomItemNames is missing Development Build 2020 Apr 28: version 2020.0.82 - new: Ray casting selection can now be disabled (see Select menu) Development Build 2020 Apr 28: version 2020.0.80 - new: FBX Enabled partial UV sets (see preference dialog) - new: FBX Delete unused UV sets (see preference dialog) Development Build 2020 Apr 25: version 2020.0.79 Development Build 2020 Apr 25: version 2020.0.78 Development Build 2020 Apr 25: version 2020.0.77 - fix: uv vertex mess when loading FBX files with incomplete UVs - fix: uv map mess when loading FBX files with mixed UV map names Development Build 2020 Apr 24: version 2020.0.76 - new: global optimizations - new: AutoSeams, Quads analysis for revolution shapes and extruded shapes - new: layout texel density is displayed in packing properties panel when custom mode is disabled - fix: Overall slowness. A memory corruption at exit make Windows enabling the FTH (Fault Tolerant Heap) mode. To reset the FTH enabled application list run the command: Rundll32.exe fthsvc.dll,FthSysprepSpecialize Development Build 2020 Apr 08: version 2020.0.70 - new: tiles and island groups are now deselected like other primitives - new: room space is now displayed in pixel or real unit depending of the layout unit mode - new: spacing and margin are now displayed in the tile and island group boxes - fix: spacing and margin spinner increments behaves badly in pixel mode - fix: Fit and Squarify do not process islands outside the tile - fix: Apply density eat all undo stack and take age to compute when used with a lot of tiles - fix: Scale tools doesn't process correctly islands outside tiles Development Build 2020 Apr 08: version 2020.0.66 - new: better mesh repair algorithm for non manifold edges - fix: optimize does nothing when non manifold edges are fixed at load - fix: sometimes optimize does nothing because of small island size - fix: loaded file path is not updated (__updateGUIFilepath removed) - fix: checkbox color are too much saturated - fix: island selection color is not visible when mesh is too much dense Development Build 2020 Mar 25: version 2020.0.59 - fix: Stutters when GUI changes - fix: Copy file name to clipboard copy directory only Development Build 2020 Mar 25: version 2020.0.58 - new: Icons improvement for Fit - fix: Island Rescale 1:1 doesn't scale island that are outside the tile grid Development Build 2020 Mar 23: version 2020.0.52 - new: Improved Slider's look and space use - new: Edge alignment constraints with hinges - fix: Auto Iteration mode actually run 1 single iteration Development Build 2020 Mar 09: version 2020.0.42 - new: Icons for texel density - new: Edge Loop stop at selection switch - new: improved Activation Dialog license status diagnostic - new: HUD - new: warning for AutoFit and Redistribute - fix: #149 Saving FBX cause Crash with multiple UV Set in some cases - fix: delete group generate lua script that when exectued produce errors - fix: Live U mode doesn't unfold the right islands - fix: Edge Loop Selection is slow Development Build 2020 Feb 25: version 2020.0.30 - new: Packing texel density is now linked to the layout pixel density by default and can by unlinked - new: Texel density tools design improvements Development Build 2020 Feb 24: version 2020.0.29 - new: Texel density picker icon - fix: "Error: The variable is not found: 'DistributeSpace'" - fix: Island group panel is too tall Development Build 2020 Feb 19: version 2020.0.28 - new: improved license error diagnostic - fix:License activation dialog display Green Button even when floating license is not available Development Build 2020 Feb 19: version 2020.0.27 - fix: "File->Copy file path into clipboard" create unix path format under windows - fix: -- Error: Bad type (or not convertible) for variable: '?' expected variable type is: bool. But present type is: double Development Build 2020 Feb 18: version 2020.0.24 - new: distribute features can now process vertexes independendly (see the Group switch) - fix: RizomUV Properties OBJ is too long so software like xNormal have problem reading OBJ files Development Build 2020 Feb 17: version 2020.0.22 - new: deeper detection of OpenGL errors - fix: Real Time Optimize creates Bad type Error Development Build 2020 Feb 17: version 2020.0.20 - new: Windows OpenGL Glew and OpenGL debug log - fix: model groups are not loaded in simple "Load" mode Development Build 2020 Feb 08: version 2020.0.8 - new: Auto Save (See preferences dialog) Development Build 2020 Jan 27: version 2019.1.50 - fix: The checkboard texture is not available at startup Development Build 2020 Jan 24: version 2019.1.49 Development Build 2020 Jan 24: version 2019.1.48 - new: inno setup allow install direction selection - fix: crash when FBX contains bad uv data Development Build 2020 Jan 17: version 2019.1.42 - fix: no layout update in panel Development Build 2020 Jan 17: version 2019.1.41 - new: Distribute - new: icons - new: distribute - new: CheckBoard customizable - fix: no layout update in panel - fix: ScrollBar Gap present at startup Development Build 2020 Jan 13: version 2019.1.37 - fix: unwanted log Development Build 2020 Jan 13: version 2019.1.35 - new: Select Element - new: Doc improvments - fix: scrollbar gap present at startup - dev fix: CTaskParams.h not found Development Build 2020 Jan 06: version 2019.1.30 - new: doc improvment - new: scripting doc in standalone - new: scripting doc Release 2019 Dec 14: version 2019.1.14 - tryfix: UI laggy Release 2019 Dec 12: version 2019.1.12 - new: RS specific features - new: button bug and feat Release 2019 Dec 10: version 2019.1.11 - fix: crash (prefs not found) Release 2019 Dec 09: version 2019.1.10 - fix: macos version doesn t run on high sierra - fix: macos version doesn t catch exceptions - fix: mac exceptions not catched - tryfix: mac run on high sierra Development Build 2019 Dec 06: version 2019.1.8 - fix: activation dialog is not diaplayed Development Build 2019 Dec 05: version 2019.1.7 - fix: optimize iteration count is ignored - fix: command log file has a different name for each session Release 2019 Dec 04: version 2019.1.6 - new: CommandLog file and TaskLog file Release 2019 Dec 02: version 2019.1.5 - fix: OBJ file writter vertices instead of normals Development Build 2019 Nov 21: version 2019.1.3 - new: Up Vector on viewport - new: Cross format load and save are acceptable - new: OBJ file convert up axis - new: activation diallog now suggests what do - new: OBJ import Up Axis setting - new: FBX now load files using various axis systems - new:RS: Absolute stretch colormap mode - new:RS: Keep metric toggle for Optimize - new: Set density uniformly - new: Stack overlapped auto - new: Select Overlaps is now scriptable - new: texture decal mode - new: shading mode, texture source and are now fully controlable by script - new: http://support.rizom-lab.com - new: Script window and Log window proportions can be changed - new: Script Launcher can now launch external editor - new: select inverted poly and islands - new: cfit mode, for session persistent remote control file in immediate mode - new: select inverted polygons or inverted islands in UV Space - new: iteration auto switchable - new: optimisation in optimize - new: Iteration auto - new: benchmark - new: Robust ZomMaster - new: gitmessage in repports - New: Splitter Window - new: SDK license by string - new: Jpeg Export - new: in panel statistic island, group and tile selection now displayed in color and condensed - new: Point snapping. The snapping distance can be viewport zoom based, grid based, or absolute distance based - new: Grid snapping distance can now be viewport zoom based, grid based (with possibility to subdivide more the current grid subdivision), or absolute distance based - new: UseUVSetNames - new: export Group and island properties - new: Script Launcher - new: links to discord and support.rizom-lab.com - new: SDK Example updated - new: remove files - new: example license vm file - new: compatible version before working set,system - new: Convert selection from Poly - new: DistributeInTileByBBoxEnabled is now enabled in CApp - new: SDK EVENT_LISTENER_PATH_ROOTGROUP is disabled by default - new: Flip Local - new: mkl 2018 - new: windows link with MKL 2018.1 - new: SDK: SetOption - new: Stretch Limiter is now affected by Protect Map - new: Mosaic is affected by Protect Map - new: Added variable Vars.File.DefaultSaveDescriptor, so that bridge scripts can set a default file descriptor that will be set when a saving dialog will be open. Leave that variable empty to let the descriptor detemined with the current file extension. - new: % usage tile updated automatically after each task - new: if one island is selected, then stack feaure behave like before - new: Tile usage percentage - new: Fisrt island selected is reference for similar island copy UV coords - new: switch for mouse wheel - new: fit to grid can be multi or not (grouped or un grouped) - new: Documentation of Group updated - new: Pan amplitude is now related to hit point - new: Align island(s) using selected elements - new: Pack is now multithreaded ! - new: piracy defense 1 - new: similarity feature now test reflections - new: Similar islands features (including stack) now give expected results when islands that have multiple symmetries in their topology. - new: Mouse centered orbit mode (default) Old mode available in the preference dialog - new: Auto focus while zooming (avoid far and near plane in most cases) - new: additionnal translation button in the gizmo - New: Similar now process symmetric islands - new: Autoselect flattening computation directly used as result - new: Robust AutoUVs - new: example upgraded - New: New colors in UI - New: Functionnal Split in two - New: Bijectivity control of stretch limiter - New: Size Limiter - New: exposure of Deform finished - New: DeformExample - New: More customizable colors - new: Viewport Colors customizable - new: Island Selection and Visibility flags exposed - new: CTaskParam.h updated - new: UI Color in preferences - New: Transform Island before welding - new: mesh that have less UV vertexes than 3D ones - new: BUILD_ON_TH_FLY_HOLE_FILLING - new: Eigen and wx submodules - new: SDK more verbosal exception catch. - new: CParam.h is better - new: some modification in behavior of AUTOSEAMS MOSAIC - New: slave part is green. - New: icons for symmetry stack - new: shortcuts and icon for symmetry stack - new: symmetric edge are cut even when island is hidden - New: SDK Get method - new: 2 island symmetry - new: SDK expose "Mesh.Islands.X.PolyIDs" - new: SDK expose "Mesh.Islands.X.PolysS" - new: SDK expose "Mesh.PolyIDToIslandIDs" - New: Symmetry one Part - new: Reweld now has max limit in island dimension - New: Pre-Stitch Island Transform by Edge - New: Rotate +/-90 and 180 - New: CheckBoard texture as enough tiles when texture tiling factor is equal to 1 - New: Island redistribution in Multi-Tiles (UDIM) is now optionnal. When disabled, islands remains in their respective tiles. - New: Toggle Isolate. If used with an empty selection and when there is no island underneath the mouse, it will reveal all islands, excepted the ones that have been hidden using "Hide" feature. - New: wxWidget 3.1.1 - New: Stack Overlapped - new: command line -i (start iconized) - New: Splash Screen - New: new icon, rizom lab logo installer, new icons in UI - New: RizomUV - New: Similarity for Topocopy - New: Some bars have wxWrapSizer - New: Customizable Frame Layoput - New: optimization in display refresh rate - New: FASTER MOSAIC. Auto FLatten - New: Transform Mode + icon - New: Texel Density Color Map. New: Full Atlas Auto, New reorganisation de Auto Seams - New: Box Projection. New Avg Normal Projection. New Select Isolated Group for Magic wand. New Smoothing for Magic Wand. - New: poly magic wand. New: Reweld. Fix: C4D preset - new: fit to grid. grid update - new: recycle FBX UV Set - fix: back viewport button display upside down - fix: grid texture path doesn't update correctly - fix: preferences dialog has a bad layout - fix: standalone script execution blocks at start - tryfix:memcpy undeclared on linux - fix: find hoverlaps miss perfectly ovelarpped faces - fix: no undo after a topocopy that have empty working set - fix: uvsets cannot contains specials character in their names at import - fix: typos - fix: Pin move in optimize after weld - fix: Live Unfold stop to work - fix: monster test - fix: too much islands are not unfolded with auto seams - fix: exceptions mess in display - fix: display update condition bug - fix: cos symbol not found in MacOS - fix: Tile shape don't update when changing size fro UI with FBX file - [[distrib_standalone_beta]] fix: gtk theme problem - fix: test is not ran - fix: no security in mac and lin - [[publish_sdk]] fix: find in linux - [[publish_sdk]] fix: ftp problem non detected - [[publish_beta]] fix: static of absolute path - fix: exceptions not catched - fix: zommaster absolute path system for image. - fix: link problem sdk - fix: auto seam unfold take ages with some meshe (because of PolygonOlverlaps taking ages with failed unfold) - fix: autoseam panel doesn't display well - fix: context help text static text has wrong size - fix: MergeChart is too slow with big meshes - fix: linux mac, texture grid (post OnInit load) - fix: linux desktop file missing - fix: linux font too large on dialogs - fix: Activation Dialog Size - fix: linux inifinite warning msg box - fix: linux logo.pnp nopt found - fix: load dialog shows FBX file format only by default - fix: sdk bin folder creation - fix: sdk run exe - fix: autoseam panel too big - fix: crash jpg export - fix: zommaster - fix: correction in dir2array - fix: Fit, Quarify and Island rescale doesn't work anymore - fix: panel title is sometimes rorated and it shouldn't - fix: UI and script doesn't give the same results - fix: Island selection color is not dimmed when in other prilitive selection mode than the island mode - fix: App doesn't start - fix: If an OBJ file is imported then FBX file exported, the FBX file contains wrong normals - fix: the "Island" buttons in the tiel lower left corner doesn't select contained islands - fix: bug saving island propoerties - fix: "Bad edge ID" exception in autoseam stretch limiter - fix: Orientation Optimisation mode controler doesn't work in other primitives mode than the island one - fix: uv in 3D obj export doesn't export group, materials, and smoothing group information - fix: unsuccessfull split in 2 - fix: Exceptions not show boxed messages - fix: Transform -90 _+90 no longer work on individuak islands - fix: polygon selection with symmetry doesn't work - fix: lmx dll mode - fix: SDK crash with LMX 4.9.8 - Fix: unfold unfold hidden islands - fix: Hotkeys interfere with some dialogs - fix: forgot to add file - fix: ignore visibility - fix: solve fail when ther is a triangle that has zero area - fix: SDK crash when using SetOption - fix: GroupPaths is not found - fix: libomp5.dll missing - fix: indefinite calculation in reweld - fix: group path string - fix: Similarity setting when set to zero does'nt make all similar island to be processed - fix: Stack Similar(s) features don't take the right first selected island for some task sequences. - fix: viewport angles are modified when rotviewon is false and then create a bug when zooming and translating - fix: preferences are not saved when dialog is closed - fix: unsassigned hotkeys are set to default at next start - fix: when zoom it is at near to maximum the mesh diseapear sometimes - fix: island with zeroed UV coordinates cannot be unfolded - fix: mesh containing 3D polygons that have exactly two oposites triangles create crash at load - fix: view jumps when zooming - fix: code double declaration - fix: wireframe color is black on black background - fix: tiles can be deleted - fix: crash when using symmetry topobased - fix: problem with bad mapping with similar feature - fix: compil problem mac - fix: unisitialised edge property in pack ! - fix: mac os compil - fix: mac os compil - fix: max compilation problem - fix: mac compilation problem - fix: compilation OSX problem - fix: compilation problem in macOS - Fix: symmetry problem with full auto UVs - fix: example files not copied - Fix: Iterators crashes - fix: CStringsAPI import - fix: center not found - fix: PS export frontier - fix: size limiter don't loop endlessly - Fix: OBJ group double when clik on Island to TIles - fix: "Radius" not found - Fix: Staked islands produce overlaps when there are not exactly at the same position - Fix: Viewport hotkey customization is not saved - Fix: OBJ export bug - fix: rizomuv.com now point to rizom-lab.com - fix: SDK no more presence of std::string AT ALL - fix: UV topology has a vertex count inferior to the number of 3D vertices - fix: hole filling activated - Fix: crash with full auto if DisplayLevel >= 1 - fix: typo - fix: bad polygon darkening with topo symmetry - Fix: SelectedPolyEdgeIDs - Fix: TN_WELD not well unreferenced - Fix: Bad try position - fix: UV viewport render a black rectangle after fullscreen - Fix: File Data Dialog Reset - Fix: Pack create additional unwanted overlaps in presence of wanted ones. - Fix: Hotkeys doesn't work sometimes in viewports - Fix: Hotkeys doesn't work sometimes in viewports - fix: no splash screen if parameter given in command line - fix: icon has wrong position in installer - Fix: Mosaic hang on some meshes - Fix: Poly group / material / Object / smooth group selector cease to work after cut or weld in some cases - Fix: Dialog have wrong size - Fix: Align tool and Flips - fix: display conflict in Mouse Bindings - New: poly magic wand. New: Reweld. Fix: C4D preset - Fix: Distribute in tile make some islands not packed after used. Experimental collada and alembic and zip support - Fix: pack do not create square when orientation optimization is enabled - Show days license days left until expiration date, 3 new scaling mode to match texel density. it is now possible to rotate islands while packing without resizing. Fix: display bug that make original orientation not reachable when rotating selection. Improvments on unfold and optimize when working on a selected primitive set - fix: mac mouse binding dialog - fix: crash when unfolding selection that have holes and with Fill Hole off. Fix tiff export when using custom path. - Fix: exception when undoing copied UV set. Added some helps texts - Fix: help buttons removed - Fix: UV view zoom while panning in certains circumstances. - Fix: Bug Save - Fix: bug when UV set are not present at all in FBX file. Fix bug when UV set is missing on one object. - fix: save increment. fix: two fbx export after load OBJ - Fix: Fbx memory problem. Save right extension. warning for multiples UVS set - Fix: group border layer inverted with edge special - Fix: Undo after save generate exception - Fix: "Scale" work only if the islands are in the same tile - card(UVW verts) can be < card(XYZ vert) at OBJ load. Fix: : Alt + B: caus ALL meshes to fit to the UV space, not the ones selected. - Fix: object not imported in OBJ. Polyselection now has Objects - Fix: Load Clipboard path file failed when path contains anti slash or quotes. - fix: texture and normals OBJ import export - fix: auto sel use island selection when not in island mode - fix: crash concurrency on tile - Bugs to fix: - fix: crash fast clicks on sliders - fix: bg refresh problem - fix: pack properties flag remove - fix: correct assignability in packing settings panel - fix: constrained orientation doesn t block rotation in pack - fix: application terminaison - fix: false mouse preset - fix: double click doesnt select island in tile or in root group - fix: FPS - fix: SisterEdge display - fix: shortcut disabled in textctrl - fix: git tag doesnt include short commit hash - fix: git tag doesnt include short commit hash