Writing and Branding Guidelines

Writing and Branding Guidelines

The Rizom-Lab and RizomUV brand includes everything connected with our brand identity, like logos, designs, symbols, phrases, words, and other distinctive items which identify Rizom-Labs and its software and services. This whole bundle of “stuff” is called Brand Assets.

Writing Guidelines

When you write about Rizom-Lab, or RizomUV, here is how you spell our software:

  • Rizom-Lab – Always a capital R, a dash, and a capital L
  • RizomUV – Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping
  • RizomUV VS -Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping, a space, then a capital V for Virtual and a capital S for Spaces
  • RizomUV Virtual Spaces – Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping, a space, then a capital V in Virtual and a capital S in Spaces
  • RizomUV RS -Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping, a space, then a capital R for Real and a capital S for Spaces
  • RizomUV Real Spaces – Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping, a space, then a capital R in Real and a capital S in Spaces
  • RizomUV SDK -Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping, a space, then a capital S for Software, a capital D for Development, and a capital K for Kit
  • RizomUV SDK -Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping, a space, then a capital S in Software, a capital D in Development, and a capital K in Kit
  • RizomUV C++ Library-Always a capital R, and a capital U and V to denote the U and V axis in UV Mapping, a space, then a capital C for the programming language and two plus signs, ++ to denote the variant of the programming language, and a capital L for Library, a  collection of classes and functions for i.e. pipeline integration
Logo Guidelines

Here is how you must use our logos, and here’s why:
We have the rules below  because, like you as an artist, we need to protect our intellectual property, our reputation and our brand identity.
If you disagree with any of the rules, please don’t use our assets.

  1. Don’t alter the shape, proportion, color or orientation, or anything else in the logos. They need to appear as shown below.
  2. Feel free to use our logos on stills and animations – but not altered into textures or mesh
  3. We want our logo to be uncluttered. This means you need to pad it a little where possible, and we do under no circumstance appreciate or allow our logo to be merged with other logos. It implies partnerships or affiliations we have nothing to do with, and you will in fact be misrepresenting us.
  4. Don’t use our logos in a way that makes your users think you are affiliated with, endorsed or sponsored by us (unless you are, and we have a super-secret logo for that ;-))
  5. Don’t add items from our branding assets into your own branding assets
  6. Don’t make merchandise with our branding materials.
  7. Don’t assert rights over our brand, or branding materials. We have lawyers, too 😉
  8. Make sure your content cannot be confused with ours, even though you use our branding materials
  9. Despite the nature of CG and the fact nekkid* bodies also need UV maps, we’d appreciate it if you kept our branding materials out of any unlawful activity or incriminating graphic materials under French law

Please note that we regularly revise these guidelines, and it is your responsibility to check them. We will post updates on our Discord, Facebook, and twitter, as well as our newsletter.

Questions? Ask us!

Available Logos


Company Logos

Software Logos – For White Backgrounds

Company Logo –  for Black Backgrounds

Software Logos – For Black Backgrounds