Release Notes RizomUV 2019

 RizomUV 2019.1

New features

  • The Linux version ships with a universal setup and significant work has been done to ensure the build runs on as many distros as possible.   
  • For those allergic to installers, running the archive should suffice. 
  • Auto-Stacking of Overlapped Islands: As requested, users can now generate stacked groups from overlapped islands.   
  • Viewport update: As requested, we have removed the static viewports for the 2D(UV) and 3D views. The separator bar between the views is now moveable.   
  • Auto-iteration mode for Unfold and Optimize: Rather than having to define your own unwrap or unfolding iterations, the automatic mode stops relaxing your UVs once it has reached predefined thresholds.   
  • UI Scrollbars: As requested, we added scrollability to the upper and lower panels in the UI. We also added them into the scripting and command log dialog  
  • Scripting - Script Panel Enhancement: The script panel now has buttons to enable running an external text editor of choice   
  • Viewport texture decal mode. This mode renders the checkerboard, grid, or custom textures without any type of lighting or native colour maps.   
  • Scripting: Shading Mode and Texture Source are now scriptable  
  • Scripting: Select Overlaps by polygon or by island is now scriptable  
  • Scripting: Temporary Command File: The new startup flag “-cfit” now utilizes a session-only command file. It enables you to run multiple instances of RizomUV with different command files. This is i.e. super useful for bridge creators and bridges.  
  • New Reset Scripts  
  • Tweaked online documentation  
  • As requested, users can now set density using uniform transform 
  • As requested, the 3D viewport now has X,Y, and Z-up modes to fix Maya or Blender axis import issues 
  • As Requested: Auto Seam improvements

Real Spaces Specific 

  • RS now has additional stretch visualization modes 
  • RS now lets you keep the metric toggle for Optimise and using the Optimise Brush, so you can switch between RS and VS modes when using them

Fixes

  • Fixed: Select overlaps no longer ignores perfectly overlapped polygons 
  • Fixed: The Explorer flag on opening a file is set to All Files by default, not FBX. 
  • Fixed: Non-square FBX tiles now update when the geometry changes.  
  • Fixed: UV sets can now contain special characters on import.  
  • Fixed: The Autoseam panel now takes less space.  
  • Fixed: License activation dialog now takes less space 
  • Fixed: Context help panel now has the correct size 
  • Fixed: The Mosaic option in Auto Seam no longer slows down  
  • Fixed: Autoseam can become very slow in some cases when limit stretch is enabled 
  • Fixed: Some program exceptions no longer result in data loss. Fixed: Back viewport button no longer displays mesh upside down 
  • Fixed: Undo now works after running a similar island operation that had an empty island working set 
  • Fixed: Mac-specific: Custom grid texture system is no longer missing  

 Looking for previous release notes?  Go here

 
 

 RizomUV 2019.0

New features

  • Percentage Tile usage display (island tile ownership is determined using island's bounding box center
  • Stack Similar islands (and Island Group Stack Similars) now takes the island selection as working set. The first island selected is now the reference island and destination position. The old behavior remains if only one island is selected, in that case the working set is the visible island set.
  • New island hiding system: As both viewport can now display or not depending on their flatness state, all feature have been updated to be able to work on only a subset of the island set. Also, the island set will be determined using the mouse position, i.e: If the mouse pointer is inside the 3d viewport, and if the 3D viewport display not flats island only, then only the 3d islands will be processed by a feature.
  • BRIDGE DEVS: Added variable "Vars.File.DefaultSaveDescriptor", so that bridge scripts can set a default file descriptor that will be set when a saving dialog will be open. Leave that string empty to let the descriptor be determined using the current file extension: To set the string to FBX ascii for instance, use this command: ZomSet({Path="Vars.File.SaveDescriptor", Value="FBX ascii (*.fbx)"})
  • Flip Local
  • Both viewports can now display either Flat or Not Flat or Both Flat and NotFlat islands. All features are applied to what is displayed in the viewport in which your mouse pointer is placed in
  •   Conversion from polygon selection to edge selection (polygons must be selected, and the feature should be used in edge selection mode) 
  • If all islands of a group are not displayed, the group is not displayed as well. 
  • Island selection is still visible even other primitive selection modes than "Island". For instance, if some islands are selected and in Edge selection mode, If you pack "P", only the selected islands will be packed.
  • Scripting: Almost all tasks takes now the parameter "WorkingSet", which can be set as a combination of the strings "Visible", "Flat", "NotFlat" , "Selected". The parameters define the island set on which the task will be applied
  • New viewport switch
  • New convert selection
  • Links to discord and support.rizom-lab.com -
  • Island Groups, UDims, Tile geometry, Island properties are now saved into FBX files 
  • Script Launcher Panel. Register and run lua scripts from the UI. Hotkey can be customised using the Keyboard and mouse dialog
  • New strategy when exporting multi UV sets into FBX files. The old UVs are erased and new layer and new UV elements are created for all meshes unless "Use UV Set Name" is enabled (see preference window)
  • Grid texture can be customized (see preferences dialog)
  • Point snapping (snap vertexes, edges, polygons and islands selection to vertexes located on island's border). The snapping distance can be viewport zoom based, grid based, or absolute distance based
  • Grid snapping distance can now be viewport zoom based, grid based (with possibility to subdivide more the current grid subdivision), or absolute distance based  
  • In-panel statistics island, group and tile selection now displayed in color and condensed  

Fixes

  • UV in 3D obj export doesn't export groups, materials, and 
  • Zoom and pan jumps! happened when after trying to orbit in the UV view even if the orbit is disabled
  • Stack Similar(s) features don't take the right first selected island for some task sequences.
  • Similar features doesn't process all similar islands even when the similarity threshold is set to zero.
  • Link with the last Intel MKL library (in order to solve a windows only issue)
  • Hotkeys trigger even when user enter file name into the file saving dialog
  • Unwrap flattens hidden islands in some context
  • Polygon selection doesn't select symmetric polygons when symmetry is enabled
  • Rotate island +90 -90 180 doesn't work for individual islands
  • Stretch control (Autoseams) goes into infinite loops in rare cases - fix: internal errors don't raise boxed messages
  • Potential error when Stretch limiter is enabled  
  • If an OBJ file is imported then FBX file exported, the FBX file contains wrong normals - fix: the "Island" button in the tile lower left corner doesn't select the islands contained into the tile
  • UI freeze on MacOSX
  • UI and LUA script doesn't give the same results (impacts autoseams full auto and model groups to tiles features) 
  • Panel title is sometimes rotated and it shouldn't  
  • Island selection color is not dimmed in other primitive selection modes than the island mode  
  • Fit, Squarify, Island Scaling do not work anymore (introduced in previous beta release 

 Looking for previous release notes?  Go here